by Kevin Brisley
"Those of you that have been around the Arcade emulation scene for a while
may have seen my previous Arcade emulator entitled simply "Replay". The
first version was released in February 1997.
"I created Replay to be unique in that it was a generic emulator. By itself
it would not emulate a single thing. However, it allowed emulations to
be created, completely through a text file known as a .KEG.
"This meant that new games could be added to Replay without writing a single
line of code or recompiling the Replay executable. In concept, I think this
was a good idea, however it had a few shortcomings in practice:
"What all this means is that I wasn't happy with Replay (are programmer's
ever happy ;-) so I of course began rewriting it from scratch in October, 1997
and the result is a new emulator called Replay+.
- Most of the people creating emulations are programmers and as such would rather create the emulation in a familiar language (i.e. 'C' drivers in MAME) than in something new (like the .KEG language).
- .KEG language is interpreted and therefore much slower than a compiled language like 'C'.
- I felt that the language wasn't quite flexible enough. For example, there would be no easy, generic way to add vector support.
OK then, so what's the difference between Replay and Replay+?
"Well, Replay+ tries to keep the spirit of Replay and add to it in the
area of speed, flexibility and features.
- Written in C++ with a variety of C & ASM CPU cores.
- Support for 6502, Z80, 6809 and 68000 CPUs.
- Support for many classic arcade games from the 70's, 80's.
- Hi Score saving for all games.
- Game Saving/Loading for all games.
- Movie Record/Playback for all games.
- Network play for all games.
- Global/Local key configuration.
- Auto-saving of key configuration.
- Auto-saving of dip switch settings.
- A new fancy front-end.
- Screen Rotation/Flipping at any time at the touch of a key.
- Built-in support for cocktail modes.
- A developer's version with full source code.
- An integrated debugger for stepping through emulated CPUs (developer's).
- Game driver shared library support in Unix.
- Much more!
- Bump 'n Jump
- Lock 'n Chase
- Pac & Pal
- Super Pac-Man
Replay+ for Linux [Homepage]
Replay+ for MS-DOS [Homepage]
Replay for MS-DOS
Replay for Unix
Download Replay Drivers
Replay Compatibility List
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