- ¤ Today's News bulletin added!
- Nintendo
- ¤ RockNES v0.58a released! (MS-DOS)
New in v0.58a:
- Fixed a bug that was causing incorrect speed (cart.nes) and half
score scrolling (CastleVania 1). I don't know if this will affect other
games. You can send an e-mail to me if a game isn't working good now.
New in v0.58:
- Fixed battery save/load feature. Now, it works fine;
- Mappers #33 and #34 fixed and working with no problems;
- Mapper #23 working (some games aren't working);
- Added Mapper #15 (working 100%);
- Added Mapper #16, but no games work;
- Added Mapper #18, a bit buggy;
- Added Mapper #21 (working 100%);
- Preliminary real time save/load added;
- Fixed a bug saving screenshots;
- Fixed a bug in the joypads;
- PPU Status register working good. This can fix tons of games;
- You can't press up+down or left+right for now;
- You can specify how many cycles per scanline by command line;
- You can specify how many scanlines per frame by command line.
- Utilities
- ¤ ZDSPC v1.20 released! (Win9x)
This is the new release from Nitro of ZD,
check it out! Then go get your favorite SPC's from
Zophar's Domain to play on it!
- Re did decompression routines. (now it plays more SPC's)
- Fixed up help file
- Fixed up filename display (to display filename correctly)
- Cleaned up code
- Added 'cool' buttons
- Fixed up GUI
- Made blank box, "unblank" :D
- Took menus away, and replaced with right click menu
- Added Fade for Stop (pretty cool)
- Whoops! ZD-SPC wasn't playing some bass notes correctly, now fixed
- Fixed up SYS tray
- Fixed Systray icon.. *wheew*
- Various sound bug fixes
- Implemented Drag and Drop ( THANX Jason Wylie!!! )
- DDE Client Implemented (No DDE server... so, useless so far)
- Increased BASS
- Added Visual sound effects to GUI
- Fixed Volume control (now it sets sound immediately
- Added a speaker slider control (incase your left speaker sucks, more
power) hehe
- Skin support almost done (need help with displaying BMP's on a
dialogbox )
NOVEMBER 21, 1998
- GameBoy
- ¤ Boycott v0.43 released! (MS-DOS) (Linux:)
- Adlib/Sound Blaster detection and sound parameter added (for future sound implementation)
- French texts fixes
- COL files support in two formats
- Uppercase or lowercase letters for any parameter ! (example : FrameSkip)
- Color model names added
- New color definition mode : range is 00..FF
- Optimization of WIN displaying (20% better)
- Boycott Benchmark improved
- Debugger improved
- Fixes video initialization if no VESA available (thanks to Nick Gravel)
- BOYCOTT GUI 0.2
NOVEMBER 19, 1998
- Nintendo
- ¤ NES4PC v0.15 Public Beta 1 released! (Win9x)
The link above is to the homepage, Akilla
wants to make sure anyone who downloads this program reads the beta notes. So
go to his page and read 'em and then download it from there!
New in v0.15 Public Beta 1:
- Graphics: 8-Bit GRAPHICS MODE PERFECTED! Speedy as heck! NES4PC runs
1.7-1.9x as fast in 8-bit graphics than in 16/24-bit modes!
- CPU: Made those 3 undocumented instructions just skip to the next byte
since that's apparently all the ROMs want anyway... Heh, wierd.
- Memory: Memory management largely redone. Bank switching code erased and
rewrote from scratch (ooh that was fun...) Now it's much more accurate,
however, and mappers should work much better as well as that the emulator
should GPF a lot less!
- PPU: Made Background scroll Y value set to 0 if it's more than 239. It's
not correct, but it's a temporary solution until I make the PPU code
wrappable for those purposes.
- PPU: Made background color go for whole name table array instead of just
the first one.
- PPU: Large bug fixed in rendering code - Not all 224 rows were being drawn
which was cutting off the lower 8 rows of some games, and specifically, the
Zelda title screen demo. That now displays perfectly.
- PPU: HUGE BUG FIXED in scrolling since name tables weren't being drawn
fully so that's what was causing those blank lines in games like Thexder!
- VRAM: A few read/write bugs fixed
- Game Genie: Fully Implemented! 6-Letter and 8-Letter Codes!
- Interface: Because of the new bank switching engine, the PRG/CHR debug
captions are now rendered useless since it would be too long to fit on the
lines provided and would be unusable for most purposes since it's so
different from the actual page #s which use unique bank sizes for each
mapper.
- Interface: Added automatic frameskipping
- Interface: HUGE BUG FIXED in name table viewer
- Interface: Made it set up everything as soon as the emulator is run
instead of when you load a game. This should make it so that it doesn't
always GPF if you do anything before loading a game. =)
- Interface: Changed controller config window to the general options window
and put all configuration options in there like Game Genie codes,
frameskipping options, etc...
- Interface: GPFs a **LOT** less!
- Mappers: Fixed a large bug in Mapper #1 (MMC1) where it wasn't resetting
the MMC1 registers right.
- Mappers: A few bugs fixed in Mapper #4 (MMC3).
- Mappers: Mapper #15 Partially Implemented, but I need much more info on
it! The info I have is VERY vague (firebug's doc)! It's disabled here
because it hasn't been rewritten for the new bank switching engine yet.
- Mappers: Removed support all mappers above #7 (Except #15) because I
haven't found any ROMs to test on them yet and I didn't want to reimplement
them in my new bank switching format if there was no point to it.
- All the large scrolling bugs such as in Thexder, Balloon Fight, and 634
have now been fixed! All known scrolling bugs squished!
- NES4PC, in the 8-bit graphics mode, is no longer a forever-slow emulator.
It runs at 50-55fps on my pentium 200 laptop on most games. You should now
possibly check this out!
The homepage has been completely redone since I had some free time today and
it no longer stinks.
NOVEMBER 18, 1998
- ¤ Today's News bulletin added!
- Arcade
- ¤ GalEMU v0.23 released! (MS-DOS)
- Just a bugfix release, fixing the incorrect sprites being displayed
in Moon Cresta. There is still a small problem with the characters
on the name registration screen, but you know the two right-most
characters are "RUB" and "END", right?
- Notice the change of URL - it is now http://galemu.emulationworld.com
Thanks to Emulation World for the web space!
- Playstation
- ¤ PSEmuPro v1.0.19 Beta released! (Win9x)
This is an unsupported beta, and remember to
go to their site to get the updated drivers to run it.
- Gui look - as you can see :)
- Haction R. - an engine to find cheats
- Cheats - You can add cheats by editing "extras/codes.txt" file - follow rulez stored there
- Added import from ActionReplay saves to memory card
- Second PAD (try to write own drivers) - NEW PAD PLUGIN STANDARD - PREVIOUS PLUGINS DO NOT WORK
- Better (but not good) XA playing
- Better (sometimes worse) compatibilty
- much more that i simply forgotten
NOVEMBER 17, 1998
- ¤ Today's News bulletin added!
NOVEMBER 15, 1998
- ¤ Today's News bulletin added!
- Arcade
- ¤ DTMNT v0.54 released! (MS-DOS)
This is just v0.54 optimized for Pentium machines.
- GameBoy
- ¤ GameBoy 98 v0.04 Beta 2 released! (Win9x)
Did more rework on the interrupts, color palette got changed
because I fixed another bug in the frontend.
- Nintendo
- ¤ FWNES v0.302 released! (MS-DOS)
- fixed a sram backup bugs.(if you start from gui,it won't save )
- 2fds.exe is update
- Mapper 90 fix more !
- Mapper 2 with FFE extension!
- some FDS sound !
- Enable FFE file suport (partial)!
- Fix a game "Sukeban Deka 3"
- Super Nintendo
- ¤ Tales of Phantasia English Tables Patch v1.7 released! (MS-DOS)
Translates more of the spells you can use, more tables and
other important game playing needs.
NOVEMBER 12, 1998
- ¤ Today's News bulletin added!
- Sinclair ZX Spectrum
- ¤ x128 v0.92 released! (MS-DOS)
- A full crash on exit occured when using the 'Use240Lines' mode and a TZX file was open
- Z80 engine modified slightly in preparation for V1.0 (no visible effect)
NOVEMBER 10, 1998
- ¤ Today's News bulletin added!
- MSX
- ¤ BRMSX v1.153 released! (MS-DOS)
- Added an option to change the size of MegaRAM ("-megaram").
- Fixed a bug in "EI" emulation. Fixed games includes "Feud/Halloween", "Cross
Blaim" and "Yawara/Goonies module". Thanks to Cyberknight and Peter Latimer for
the bug report.
- Nintendo
- ¤ NES4PC v0.12 Beta released! (Win9x)
What's new:
- CPU: Added two undocumented instructions
- CPU: Fixed an addressing mode bug
- CPU: Tweaked a few instructions
- PPU: Fixed huge bug in vertical scrolling. The game genie demo should be
perfect now.
- PPU: Fixed 8x16 sprite display bug
- PPU: Fixed NTSC/PAL display centering bug
- PPU: Fixed background scrolling bug
- PPU: Fixed large background color bug
- Controllers: Paddle support added
- Controllers: Initial Zapper support added
- Mappers: Fixed a few MMC1 Bugs
- Mappers: Finished initial MMC3 Implementation, although I don't know how
the IRQs are supposed to work... NE1 wanna help me out with this?
- General: A few minor speedups
Coming Next Version:
- Full Game Genie Code Support (completed)
- Fixed Mapper #4 (completed)
- Mapper #15 (first write complete, multiple bugs to be worked out)
Requests:
- Any information on Mappers that anyone has, other than firebug's doc,
specificially on mappers #15 and #1.
- Any information on the NES's zapper so that I can finish implementing it.
- Any more information on controller signatures.
NOVEMBER 9, 1998
- ¤ Today's News bulletin added!
- Arcade
- ¤ GalEMU v0.22 released! (MS-DOS)
- Fixed character display problem causing invisible rocks on Pisces,
and your ship to disappear in Moon Cresta.
- Fixed Moon Cresta graphics, now looks better than it does on
MAME.
- Added lamps. Are on by default, and can be switched off by
pressing the 'L' key. Shown by white circles at the bottom
of the screen.
- Sound!!! Sound in all games except Zig Zag which uses an
AY-3-8910. The sound may be a bit off-pitch, anyone know
the correct pitch range? Samples are required for some sounds,
but are not needed to run the emulator. The samples must be
in the MAME .sam format. The ones I used for testing are
those available at Dave's Classics (www.davesclassics.com -
free plug, Dave!).
- Zig Zag still doesn't work - all the sprites are invisible.
Also, the coin inputs don't work. Anyone got any ideas why?
- No GUI yet, but coming very soon...
- And maybe some other little things that I have forgotten about...
- Nintendo
- ¤ NES4PC v0.01 Beta released! (Win9x)
- All 6502 Opcodes and one undocumented instruction. All registers are
either fully supported or have code in to make them work until I add full
functionality to them.
- FULL PPU Emulation with all types of mirroring including 4-screen, all
sprite functions including tile flipping, and a pretty good palette.
- 2 Joypads
- Crappy sound for Pulse Channels 1 and 2
- Fully Supported and Tested Mappers: #0 (No Mapper), #1 (MMC1), #2 (UNROM),
and #3 (CNROM)
- Partially Supported Mappers: #4 (MMC3)
- Fully Supported yet Untested Mappers: #7 (AOROM), #8 (FFE F3xxx), #11
(Color Dreams), #34 (Nina-1), #66 (GNROM), #71 (Camerica), and #78 (Irem
74HC161/32)
- 16-bit and 24-bit color modes, and a crappy 8-bit color mode (but at least
you can play in it)
- Custom frameskipping and FPS display
- Debugger with everything you'd ever want
- Super Nintendo
- ¤ SNES9x v1.1.1.1 released! (MacOS)
- runs Mario Cart much better than before
NOVEMBER 7, 1998
- ¤ Today's News bulletin added!
- Atari 2600
- ¤ z26 v1.19 released! (MS-DOS)
- New frame synchronizer. Should fix the weirdness of the last couple of versions.
- No longer need to hit shift key to get into mode 8.
- Nintendo
- ¤ Getsufuuma Densetsu English Patch v1.00 released! (MS-DOS)
- Documentation updated
- It was 100% done before. Why was it not version 1.00?
- Super Nintendo
- ¤ Final Fantasy V English Patch v1.10 released! (MS-DOS)
- Updated readme file a bit
- Patch file has been fixed to reflect spelling fixes
- ¤ Hanjuku Heroes Engish Patch v0.001 released! (MS-DOS)
- First public release
- Font replaced
- Some menus translated
- ¤ Rockman & Forte English Patch v0.40 released! (MS-DOS)
- added a lot of Roll's reciever dialogue (2 strings left to put in)
- changed the save text to make more sense (save = file) and centered the text, also, text isn't written
- added/changed other stuff I can't remember, but it's all for the better
NOVEMBER 6, 1998
- ¤ Today's News bulletin added!
- Arcade
- ¤ DTMNT v0.54 released! (MS-DOS)
You also need to find the new romset with all
the sound information in it. Available somewhere on the internet.
- added support for the complete sound romset
- Game Boy
- ¤ Virtual GameBoy v1.3 released! (FreeBSD) (Solaris) (SunOS) (OSF/1)
Same things are new as what I listed the other day.
This is just the rest of the ports for Unix running systems.
- Nintendo 64
- ¤ True Reality v0.1.1 released! (Unix)
I have no idea what is different in this
release because the author don't really say on the site if there really is anything
different. But here it is anyway.
NOVEMBER 5, 1998
- ¤ Site Lists updated!
It took me awhile but I finally updated them,
whoever has sent mail, your site is there.
NOVEMBER 4, 1998
- ¤ Today's News bulletin added!
- Game Boy
- ¤ Virtual GameBoy v1.3 released! (Win9x)
Don't forget, you've got to pay to play! The rest
of the ports should be released soon.
- Documentation is now in HTML format.
- Added support for Nintendo Pocket Camera.
- Added support for InterAct GameShark.
- Added GameLink emulation (Unix only, over TCP/IP).
- Added MBC5 mapper chip emulation.
- Fixed a bug with sprite display (Casper, etc.).
- Fixed multiple bugs with CGB display (DragonQuestMonsters).
- Fixed a bug with joypad (PocketMonsters games).
- Added speed controls to VGB-Windows.
- Cheat saving/loading fixed in VGB-Windows.
- Turbo Grafx 16
- ¤ Hu6280 v1.83 Beta released! (MS-DOS)
- Now using seal library 1.05 instead of 1.03, this should cure problems people
where having with their PCI soundcards.
- Improved cpu timing again, also, tweaked dma emulation.
NOVEMBER 3, 1998
- ¤ Today's News bulletin added!
- Amstrad CPC
- ¤ CaPriCe32 v0.04b released! (MS-DOS)
- AY-3-8912 sound emulation
- New UI graphics + splash screen
- Better error handling during initialization
- A switch to UNZIP32.EXE for ZIP archive decompression
- Keyboard LED usage is now configurable
- Preliminary drive B support
Multiple VSYNCs per frame (Thunder Blade, Q10, Paradise Demo, etc.)
- CRTC register 8 emulation (BSC Megademo - Crazy Scroll part)
- Fixed BMP screen dump routine (broke in v0.03b)
- Arcade
- ¤ PCSloMo v0.24 Beta 3 released! (Win9x)
- More Pac-Man clones
- Newer GUI
- Invaders Revenge support
- MSX
- ¤ BrMSX v1.152 released! (MS-DOS)
- Support to more undocumented VDP modes, now you can run the demo
"Atselous" without bugs. Thanks to Isaac Solorzano (for reporting the bug),
Neckfreak of Bandwagon (for explaining the tricks), and Sean Young (for
suggesting a fast implementation).
- Added a "Fast Forward" key, the TURBO mode will be enabled while you
press the NumLock key. This is great for skipping the boot! (feature inspired
by ZSNES).
- Fixed the flag affection for "LD R,A" and "LD I,A". Thanks to Dal Poz for
the tests on a real MSX.
- Nintendo
- ¤ CoolNESs v0.72 released! (AmigaOS)
- adds continue and freeze/melt
- ¤ RockNES v0.57 released! (MS-DOS)
- Gfx engine speed up, thanks to Zoop for help;
- Sprite priority working 100%, thanks to everybody that helped me;
- Fixed a bug (the last?) getting ROM Mapper number;
- Added Mappers #22 (Konami - TwinBee 3), #32 (Irem - Image Fight),
#33, #34 (both not tested), #68 (SunSoft - AfterBurner 2, missing background
with unknown reason for now), #71, #78 (both not tested), #91 (not working);
- Partial Mapper #9 support;
- Mapper #10 working with minor problems;
- Mapper #11 working (stupid error removed);
- Mapper #22 working (TwinBee3, minor score problem);
- Fixed problem with Mapper #7 (working again, but very buggy);
- Fixed a bug saving/displaying screen (Bitmap left-clip [PPU flag]);
- Fixed bugs in both frameskip systems (auto and normal);
- Fixed problem with Sprite #0 hit (games like Zelda 2, DuckTales 1&2
and Super Mario Bros.1 have correct speed again, fixing "half score" scroll
in CastleVania 1, Zelda 2 and others;
- Fixed a bug in Mapper #2 (Zelda 2 working ok);
- Removed option to get 50FPS ("PAL" mode).
NOVEMBER 2, 1998
- Arcade
- ¤ The New Zealand Story Emu v2.0 released! (MS-DOS)
- Lynx
- ¤ Handy v0.52 released! (Win9x)
- Created the new CDirectSoundPlayer class and linked into CLynxWindow.
- Removed system linkage to CSoundPlayer class
- Small optimisation to CMikie::Update() sound catchup code was
calculating the sample each time thru the loop, even though the value
is always static.
- Modify Mikie code to use a single buffer for sound and fit in with the
new sound player class.
- Fixed a bug where X4 would give a blank screen under full-screen mode.
- Fixed a bug in CDirectSoundPlayer causing crash if another app had the
directSound primary buffer locked.
- Created new error handling dialogclass so that full screeen is auto
cleared on error. Stops a problem with machine lockout in full screen.
- Removed some of the global variables back into CLynxWindow as they
were no longer accessed outside of this class.
- Nintendo
- ¤ uNESsential v0.18 released! (MS-DOS)
- New sprite engine with sprite flipping.
- A few more opcodes emulated.
- 8x16 sprite support (buggy(?)).
- Typos fixed in BMI, INY and JMP opcodes.
- Bugs fixed in the following opcodes:
ADC, ASL, BIT, BRK, CMP, CPX, CPY, LSR, ROL, ROR and SBC.
- Very minor speed increase.
- VBlank-waiting-loop skipping.
- Sprite DMA register.
- Bug in VRAM reading fixed.
- Bug in register $2002 fixed.
- Breakpoints.
- Spectravideo 318/328
- ¤ SVI 318/328 Emulator v0.31 released! (MS-DOS)
- Emu doesn't crash if other sound programs are active upon start.
- Fixed a sprite bug with sprites having negative Y values [Knightmare]
- Turbo Grafx 16
- ¤ PowerPCEngine v0.3.7 released! (MacOS)
- Now uses Apple's HideMenuBar() and ShowMenuBar() functions
- Changed the window behavior. PowerPCengine no longer quits when the close
box is clicked. Only the window dies. also the window is only displayed
when a ROM is open
- Removed the background picture due to the new behavior
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