NES4PC
by AkIlLa^
"NES4PC is a Nintendo Entertainment System emulator for Windows 95/98/NT. It is programmed in Borland C++ Builder, and is entirely in C++, although I am working on a QBasic port out of curiosity, and in hopes that I'll find a bug in the windows CPU core by not making the same bug in the QBasic version and then comparing cores. =)

"NES4PC is written by David de Regt, who goes by the nickname of AkIlLa^ in most internet places. Yes, for those of you who recognize the nickname, I *AM* the one who did the FF3e translation that was furthest until AWJ/Som2 did theirs. But anyhoo... On to the juicy tidbits of info."

Current features:

  • CPU: all documented opcodes and addressing modes
  • PPU: all mirroring, patettes, scrolling, sprites (8x8 & 8x16),sprite flipping, sprite priority
  • PPU: variable frameskip & FPS meter
  • pAPU: pulse and triangle emulated in code
  • Mappers:
    • fully supports tested mappers: 0,1,2,3,4,7,8,9,10,11,15,24,34,64,66,71,99,230
    • fully supports untested mappers: 78
    • partially supports mapper: 4
  • Controllers:
    • 2 joypads using the keyboard
    • zapper support
  • Graphics Mode: 24-bit, 16-bit, 8-bit
  • Sound: crappy Pulse 1 and 2 sound output

Download NES4PC
NES4PC for Win9x [Homepage]
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