Originally created in August 1997 to be one of the major contenders in the Super Nintendo emulation scene, the author of SNESLite soon became demotivated and left his project unfinished. A full 65816 instruction set, partial graphics functions, full DMA channeling, APU skipping, joystick emulator, NMI emulation, and even HiROM implementation all existed, however, SNESLite was programmed in unoptimized C and remains one of the slowest Super Nintendo emulators.
"I have discontinued the SNES emulator I was developing due to lack of interest and time. I would like to thank those who helped me, but now I will focus all of my programming time on the RPG."
SNES Lite for MS-DOS [Homepage]